| | Felipe da Fonseca | |
| | Autor | Mensagem |
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da Fonseca
Mensagens : 1654 Data de inscrição : 17/11/2014 Idade : 39 Localização : Curitiba
| Assunto: Felipe da Fonseca 2015-10-09, 23:54 | |
| Nome do Personagem: Felipe da Fonseca Resumo:........................... (custo) Atributos:........................ (50) Vantagens:........................ (20) Desvantagens/Pec.:................ (-55) Perícias:......................... (58) Total:............................ () Pontos sobrando:.................. (2) Atributos Básicos:........ [Nível] (Custo)ST:......................... [11] (10) DX:......................... [10] (0) IQ:......................... [13] (60) HT:......................... [12] (20) Per:........................ [8] (-25) Vont:....................... [10] (-15) Característica:............[Nível] (Custo) Pontos de Fadiga:............[] () Pontos de Vida:..............[] () Velocidade:..................[] () Deslocamento:................[] () Verificação de pânico:.......[] () Reação (+/-):................[] () Vantagens:.................[Nível] ..........(Custo )Acute Smell………..[level 2].........(4)LinguasPortuguês (nativo)Inglês: Ler, Entender (4)Alemão: Ler, Escrever, Entender, Falar com sotaque (6)Espanhol: Ler, Entender (4)Frances: Ler (fraco) (2)Desvantagens:..............[Nv/NC] (Custo:)Alcoolismo (leve) (-10)Vicio cigarro (-5)Sd Pânico - remédio (-5)Mania (compulsive behavior) vários (-10)Lecherousness (-15)???Código de conduta - fidelidade (-5)Insonia (-10)Sadismo (somente psicológico) (-10)Perícias:.................... [NH] (Custo).... {Atr/dif} 58Connoisseur (Art Painting) IQ/A - IQ+0 13 [2]Connoisseur (Literature) IQ/A - IQ+1 14 [4]Driving/TL3 (Automobile) DX/A - DX+0 10 [2]History (Antropologia) IQ/H - IQ-2 11 [1]Humanas IQ/H - IQ+1 14 [8]Law (local) IQ/H - IQ+2 15 [12]Philosophy (german) IQ/H - IQ+3 16 [16]Photography/TL3 IQ/A - IQ+1 14 [4]Psychology (Human) IQ/H - IQ+0 13 [4]Sociology IQ/H - IQ-2 11 [1]Theology (Católica) IQ/H - IQ+0 13 [4]Meditacao - 10 will/Hard [4]
Última edição por da Fonseca em 2016-08-02, 17:32, editado 1 vez(es) | |
| | | von the evil Admin
Mensagens : 10930 Data de inscrição : 23/10/2013 Idade : 44
| Assunto: Re: Felipe da Fonseca 2015-11-25, 08:32 | |
| | |
| | | von the evil Admin
Mensagens : 10930 Data de inscrição : 23/10/2013 Idade : 44
| Assunto: Re: Felipe da Fonseca 2015-11-26, 15:46 | |
| Template Cajado e colar do Adepto Ice Slick Area Covers the floor or ground with a quarter-inch sheet of clear ice. Footing on this ice slick is very precarious. All close combat and melee attacks, and all active defenses, are at -3 on an ice slick. Other physical skills, including missile and thrown weapon attacks, are at -2. Even walking across an ice slick is usually difficult – in general, anyone attempting to walk or run across an ice slick must roll against DX-2 for every yard of distance he covers. If he fails this roll, he falls to the ice. He may, with another DX-2 roll, attempt to stand on his next turn. Spiked footwear negates all penalties on ice. Ice slicks are very difficult to see. Anyone not actively watching the ground for ice must make a roll against IQ-3 to notice an ice slick before stepping onto it. An ice slick will extinguish an area of normal fire that it overlaps, and vice versa. Duration: An ice slick lasts until it melts naturally. Base cost: 3 Fadiga. Time to cast: 2 seconds per yard of radius. IQ/H +1 = NH12
Ice Sphere Missile Throw a ball of ice from your hand. When it strikes, it does crushing damage and vanishes in a gout of water. A 1-die Ice Sphere can also extinguish fire in a 1-yard radius, if accurately aimed. It has 1⁄2D 40, Max 80, Acc 2. Cost: Any amount up to 3 level per second, for 3 seconds. The sphere does 1d damage per point of energy. Time to cast: 1 to 3 seconds. IQ/H+1 +12
Create Water Regular Creates pure water out of nothing. This water may appear in any of several forms. It may appear within a container, or as a globe in midair (it falls immediately). Or it may appear as a dense mist of droplets; in this form, one gallon of water will extinguish all fires in a one-yard radius. Water cannot be created inside a foe to drown him! Duration: The created water is permanent. Cost: 2 per gallon created. IQ/H+1 =12
Slow Regular; Resisted by HT Slows down the subject a great deal; in effect, the subject has one level of Decreased Time Rate for the duration of the spell. Duration: 10 seconds. Cost: 5 to cast. 4 to maintain. Time to cast: 3 seconds. IQ/H+1 =12 | |
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